DestinationImaginationNewYork CreativityNews |
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Back-To-School Issue |
Visit our Website at: http://nydi.org |
September 2000 |
What is Destination Imagination?
Destination Imagination fosters creative thinking and problem-solving skills among participating students from kindergarten through college. It features an annual competition component at local through inte rnational levels. Students solve problems in a variety of areas–from building mechanical devices to giving their own interpretation of literary classics. Through solving problems, students learn life-long skills such as working with others as a team, eva luating ideas, making decisions, and creating solutions while also developing self-confidence from their experiences. DI also develops activities and curriculum guides to integrate these skills into regular classroom .
Who Runs it ?
Destination Imagination Inc. is a private, not-for-profit corporation headquartered in Glassboro, New Jersey. Mr. Robert T. Purifico is DI’s Executive Director. Under the direction of Destination ImagiNatio n Inc., chartered affiliates are authorized to run local, regional, and state/provincial competitions. They receive logistical support, training material, and financial aid from Destination Imagination Inc.
All schools in New York are included within Destination Imagination of New York. All schools, public, private, and parochial are eligible to compete in our program.
Destination Imagination programs value and nurture creativity. Through its activities, Destination Imagination provides opportunities to develop creative problem-solving skills that are important in an ever-changing world. .
DI encourages the development of cooperation, self-respect, and the appreciation and understanding of others through a cooperative team-learning mode. DI appreciates diversity, interaction, and cultural sensiti vity. DI provides experiences that develop essential life/survival skills.
INTRODUCING THE 2000-20001 TEAM CHALLENGES
All Challenges are offered to all Levels!
The FULL Challenges, Rulebook and Team Managers Guide are available on the DestinationImagination website!
Challenge A:
Mystery Loves Company
Creative Emphases of Challenge
Presentation and Improv: 40%
Technical & Scientific: 40%
Other: 20%
Imagine the possibilities as your team will create a mystery story filled with suspense and intrigue. Flush out the facts; uncover the evidence, and perform your own scientific in vestigation to solve your own team-created mystery. Your team will also design and construct a communication device that will communicate important information over a distance-information that will help lead you to the solution of the mystery. Grab your m agnifying glass, flip open your notebook and let the in vestigation begin!
Challenge Requirements: This is only a partial list of the specific requirements of Mystery Loves Company
TEAMS CANNOT COMPLETELY SOLVE THIS CHALLENGE WITHOUT READING THE FULL MULTI-PAGE CHALLENGE.
- Craft a mystery story that includes characters important to the plot, and features a sudden change of events, a surprise, or an unexpected ending.
- Create a mechanical or technical communication device that will relay information that leads to the solution of the mystery.
- Conduct a scientific experiment that impacts the mystery’s story line and demonstrates a scientific principle.
- Incorporate at least two additional creative clues into the story.
- Integrate the use of an Improv Item and three Side Trips into the performance.
Note: A special simplified version of this Challenge is available for Primary Level teams.
Challenge B:
Triplicity
Creative Emphases of Challenge:
Three-part Structure: 50%
Presentation and Improv: 25%
Other: 25%
Would you like an opportunity to travel? Does your adventurous spirit have you thinking about packing up and heading for new horizons? Have you wondered about how much you would n eed to take with you, and the most efficient way to pack ? Many travelers have faced the dilemma of how to safely transport their precious cargo. Travel containers need to be efficient, strong, lightweight, compact and versatile. Today, many items travel a s modular components or as items that are “ready to ass emble” on site.
Challenge Requirements: This is only a partial list of the specific requirements of Triplicity. TEAMS CANNOT COMPLETELY SOLVE THE CHALLENGE WITHOUT READING THE FULL MULTI-PAGE CHALLENGE.
- Create, build and test a three-part weight-bearing structure constructed from balsa wood, paper, and glue. The structure will be scored by comparing how much weight the structure s upports to how much the structure wei ghs. The maximum weight the structure may “officially” support is limited to 300 pounds for all levels.
- Tell a story of a journey to a destination of the team’s choosing.
- Design and build three separate travel containers for special cargo to bring on the journey depicted in your presentation.
- Structure Container: One travel container will transport and protect a three-part, weight-bearing structure made of balsa wood, paper and glue.
- Spare Parts Container: A second team-designed travel container will transport a complete supply of pre-cut balsa wood, paper and glue necessary to build an exact replica of the team’s three-part structure.
- Cargo Container: The third required travel container will transport the components necessary to build one item that the team determines will be needed on their journey or at their destination.
- Integrate the use of an Improv Item and three Side Trips into the performance.
Challenge C:
Anonymously Yours
Creative Emphases of Challenge:
Presentation and Improv: 50%
Research and Artwork: 30%
Technical Element: 20%
Dear Friend,
Today I leave you a work from my heart. Although we may never meet, you will know me through my work of art. As you explore my life and world, much about me will be revealed. I am pleased you have found my treasure, for now it will live on. Please know that although I leave you this memento to cherish and enjoy, alas I must remain…
Anonymously yours…
Your team will select a real work of art whose creator is ‘unknown’, or ‘anonymous’. This work might be: a colorful piece of pottery, a poem, a saying, a tune or lullaby, a folk tale, a piece of carefully crafted jewelry, a folk dance, a painting, an unsigned sculpture, or any work of art. You will then create an original performance that tells the Story of the unknown artist, “Anonymous,” and the creation of the work of art you chose. “Anonymous” must live or have lived in a cou ntry and culture other than where your team lives. Your team will learn about another culture and era as you discover what life was like during the time and in the place in which the work of art you select was most likely created. In addition to the perf o rmance, your team will develop a Technical Element that uses only the technology available in the time and place where “Anonymous” lived.
Challenge Requirements: This is only a partial list of the specific requirements of Anonymously Yours. TEAMS CANNOT COMPLETELY SOLVE THE CHALLENGE WITHOUT READING THE FULL MULTI-PAGE CHALL ENGE.
- Select an anonymous work of art from another culture
- Research the culture and time period in which the anonymous work of art was created
- Create a performance that tells the story of “Anonymous,” the work of art you chose, and the culture you researched, and incorporates the Technical Element.
- Develop a Technical Element that uses technology available in that culture and time
- Integrate the use of an Improv Item and three Side Trips into the performance.
Challenge D:
DInamic Improv
Creative Emphases of Challenge:
Integration of Required Elements: 73%
Performance: 17%
Teamwork: 10%
What would happen if Steven Spielberg were at a pet show at the Leaning Tower of Pisa, where a Sumo wrestler was showing off his flea circus, and suddenly the fleas picked up t he wrestler and carried him off? YOU tell US, as you create DInamic Improv! In this Challenge, teams experience the fun of true Improvisation as they create a performance in a very short period of time. The goal of this Improvisational Chall enge is to think and act in the moment, with little or no rehearsal and no pre-planned scripts.
Challenge Requirements: This is only a partial list of the specific requirements of DInamic Improv. TEAMS CANNOT COMPLETELY SOLVE THE CHALLENGE WITHOUT READING THE FULL MULTI-PAGE CHAL LENGE.
- Prior to the Tournament, teams prepare research on items in each of three cat egories: Famous Innovators, Cultural Performers, and Important World Landmarks. The team will not know which items they will develop into a performance un til the Tournament.
- The team members will bring nine items from a specific list to be used as their only props.
- On Tournament day, the team will randomly select items from each category, as well as an unknown Scenario.
- Within a period of thirty minutes, the team will prepare an Improvisational Performance by blending research, props, and its Scenario.
- Two minutes prior to Show Time, the team will receive one or more additional unknown elements (depending on the Competition Level) which must be incorporated into the performance.
If a team or any individual team member chooses to try this unique Challenge, they may not register for any other Challenge.
Challenge E:
IncreDIble TechEffects
Creative Emphases of Challenge:
Technical Aspects: 80%
Performance and Improv: 20%
Every culture’s folklore has tales of unexplained events, fantasy, ghosts, and things that go bump in the night. In today’s world of entertainment, technical special effects ha ve turned ordinary tales and ideas into extraordinary block busters and attractions. Technology such as simple machines, electronics, mechanics, optics, or other complex systems is used to create Special Effects in movies, on stage, and at amusement parks. Special Effects make the unbelievable seem real and give t he audience the illusion of the incredible actually happening. Now it’s YOUR turn to create your own phenomenal story, filled with the IncreDIble TechEffects, to dazzle and surprise viewers of all ages!
Challenge Requirements: This is only a partial list of the specific requirements of IncreDIble TechEffects. TEAMS CANNOT COMPLETELY SOLVE THE CHALLENGE WITHOUT READING THE FULL MULTI-P AGE CHALLENGE.
- Research and investigate the technology of Special Effects and create an original tale that implements these effects.
- Design and incorporate four Special TechEffects, plus a DIrect TechEffect that will be sensed by the Inspector Detector, a member of the Appraisal Team.
- The tale must also include a team-made TechDIvice (a character or prop) capable of responding to or reacting to the required four Special TechEffects.
- Integrate the use of an Improv Item and three Side Trips into the performance.
Note: A special simplified version of this Challenge is available for Primary Level teams.
Starting A DI Program in your school or Community Group
- You’ll need a sponsoring organization. This is usually a local school but it can also be a service club such as a PTO, Kiwanis or Rotary.
- You’ll need a source of funds. A membership in DI costs $110 at the national level, plus $45 at the state. The National and State Memberships cover your entire school building.
- You’ll need your organization to fill out the membership application form and send it with the $110 membership fee to: Destination Imagination Inc. PO Box 547 Glassboro, NJ 08028. This application is included with this Newsletter.
- The National membership fee buys your organization a master copy of the rulebook, handbook and problem definitions for that year, along with curriculum guides, which can be used in the regular classroom.
- The number of memberships you’ll need depends on how many teams per challenge and age level your organization can afford to send to competition. A single membership entitles the sponsoring organization to send one team per challenge per level. If two teams in the same division want to tackle the same challenge, the sponsoring organization either needs to purchase two memberships or the teams have to compete to decide who will go to the regional competition. I strongly recommend find ing the funds to send both teams. There’s nothing like what happens at regionals to give children an idea of the diversity of solutions to the challenge they’ve spent 5 months on. Also, the judges at regional competitions are trained which is not usually the case at a school-site competition.
- Your teams will need funds to purchase their materials. Challenge budgets are usually set around $100 per problem. The $100 limit is a cap on the amount of money that a team can spend to put materials on stage. That is, the material s that appear in the team’s final solution may cost no more than the challenge’s budget. The amount actually spent depends on the problem and how the team elects to solve the problem. Parents, community sponsors, or the sponsoring organization usually cov er this cost.
- You’ll need to supply support materials such as idea books and Improv ideas. Many of these books and videos are along with selected other “creativity” materials, from our Lending Library that any member may borrow for 10 days free o f charge.
- You’ll need coaches. In most areas, TMs are your scarcest resource. TMs can be found among parents, teachers, aunts, uncles, neighbors or service club members. Announce the program at back-to-school night, or some other large gather ing. Borrow the DI Awareness Tape from the lending library and show that to explain the program.
- Your ideal TM will be willing to spend 2 meetings a week from late fall to early spring with the kids. The time commitment on the coach’s part is similar to soccer or little league. The coach needs the personal skill of being able t o let the kids find the solution and not impose the coach’s solution on the team.
- You’ll need to train your Team Managers. We provides TM training to help start up a team, conduct meetings and prepare for the competitions. Your regional director can help you in training your managers. Your prime responsibility wi ll be to see that the Team Managers are aware of where and when their Regional training sessions will be.
- Early in the school year, there will be a Regional Team Manager’s Training Workshop. The Regional Director distributes regional Team Manager materials. Team Managers may contact the Regional Director at any time when they need help or assistance for additional training and workshops.
- You’ll need to make the commitment clear to parents. Parental support is crucial to the success of the team. Parents must commit to getting their children to scheduled meetings and keeping the child on the team even if the child wan ts to drop out. Teams take time to coalesce and it’s crucial that team members attend almost all meetings. I strongly recommend that parents and students sign a “contract” as a sign of commitment.
- You’ll need to organize the teams. In some schools, the teams are built by the school and assigned to Team Managers. In other schools, the Team Managers pick the kids they think they can work with. In other schools, the teams self o rganize and draft their Team Manager. Pick the technique that suits your situation best. Before deciding on a method to select teams, read the Team Manager Guide section on team selection.
- Teams are organized by age or by grade level, your organization picks the criteria which works best for you! Children less than 9 years, OR in Kindergarten through 2nd Grad participate at the primary level. The Elementary Level incl udes students in Kindergarten through 5th Grade OR no student reaching age 12 by 6/15/2001. The Middle Level includes students in 6th through 8th Grade OR no student reaching age 15 by 6/15/2001. The Secondary Level includes students in 9th through 12th G rade OR no student reaching age 19 by 6/15/2001. University Level includes all students enrolled full time at a college, university or technical school.
- Once teams and Team Managers are paired, they’ll need to pick a mutually agreeable schedule and meeting location. There may be some adjustments among teams if scheduling conflicts arise that preclude the teams meeting on a regular b asis. This is usually worked out in the first or second meeting. Remember that the team will often need to meet for extended periods of time to build, paint, and rehearse. It is very important that at least one coach be able to provide a place (a garage o r basement works well) where a team may hold a Saturday meeting and leave all materials for storage.
- You should know you are not in this alone, the Regional Director is available seven days a week. Issues such as instant challenge problem ideas, team time management, problem kid management, paperwork, schedules, team management iss ues, rules and similar subjects can be discussed. Also the Team Managers can swap materials and discuss what worked and didn’t work.