Why is the Tournament Scheduled This Way?
Participants often ask us why our Tournaments are scheduled as they are.
We receive questions like:
- Why this date for the Tournament?
- Why is our performance time so early / so late?
- Why is there so much / little time between our Team Challenge (TC) and Instant Challenge (IC)?
- Why can’t the awards ceremony be earlier?
- Why can’t we have the tournament on multiple days?
- Why is the tournament enrollment deadline so early?
- Why can’t I change our performance time a week before the Tournament?
So let’s think about what is involved in scheduling a Tournament…
The Basics
What do we need to do?
- Figure out the date of the Tournament
- Figure out which teams need to be scheduled
- Figure out what TC rooms we need.
- Give each team a TC time.
- Assign each team to an IC room.
- Give each team an IC time.
Constraints
- Global Finals is almost always held the week before Memorial Day
- We must allow at least 6 weeks (and preferably 8) between the Affiliate Tournament and Global Finals to allow teams to register for Global Finals, arrange transportation, and ship props.
- DI Inc. needs to know how manyย people will be attending Global Finals as early as possible so that the event can be planned.
- We prefer at least 3 weeks between the last Regional Tournament and the Affiliate Tournament, so that all teams have time to enroll, arrange transportation and lodging, etc.
- If the Tournament is scheduled too early (e.g. in February) we run a much greater risk of having to reschedule because of snow.
- The Regional Tournaments from each Region of the Affiliate should be reasonably close in time to each other, so as to keep things fair across regions (teams often revise and improve their solutions between Tournaments).
- Multiple Regional Tournamentsย mustย not be scheduled on the same weekend.
- Major religious holidays like Easter and the theย first two days of Passover must be avoided.
- Civil holiday weekends like Presidents Day weekend should be avoided because many people travel.
- It is important to consider schoolsโ winter and spring breaks, again, because many people travel during the breaks.
- Will the venue be available on the date that we desire?
- Doย SATs, ACTs, or other important tests conflict with our Tournament date?
- Are there other tournaments scheduled on the same time that our participants may also be participating in?
- Will other major events taking place in the same town interfere with the ability to reserve lodging?
- All teams with the same Challenge and Level mustโฆ
- โฆbe appraised by the same exact set of Appraisers, andโฆ
- โฆbe assigned to the same IC room and solve the same IC, andโฆ
- โฆpresent their solution under the same exact conditions (room, lighting, etc.).
- The TC timeย must not be too close to the ICย timeย (absolutely more than 60 minutes, and preferably more thanย 100 minutes) โ so that teams have enoughย time for prep and check-in.
- TC rooms need to be aligned by Challenge (and sometimes split by Level).
- IC rooms should be aligned by Level as much as possible.
- Theย tournament must fit intoย theย space that we have available.
- Theย tournament must startย atย a reasonable hour (preferably 8am or later).
- The awards ceremony should start no later than about 5pm, but it cannot start untilโฆ
- โฆall TC and IC performances are done, andโฆ
- โฆscores are tablulated, andโฆ
- โฆspecial awards decided upon, andโฆ
- โฆany DIalogues (scoring challenges) are resolved.
- TC performances for each Level should be in contiguous time blocks; switching back and forth between Levels should be avoided except when absolutely necessary.
- Ifย multipleย challengesย useย theย sameย physical room, there must be enoughย timeย afterย theย end ofย theย first challenge beforeย theย second one begins.
- There must be adequate breaks for Appraisers.
- Teams that are solvingย multipleย Challengesย must be accommodated. They must solve a different IC for each TC that they have solved.
- Team members that are on multiple teams must be accommodated. They must solve a different IC for each of the TCโs that their teams have solved.
- We often need to work aroundย the Challenge Mastersโย timeย constraints.
- Some individuals manageย multipleย teams โ they usually need to be able to beย atย IC and TC performances for all ofย theย teams that they are managing.
- We must not exceed the available Tournament budget. The longer we use the venue, and the more space we use, the greater the cost.
- We must beย able to recruit enough appraisers for each Challenge.
- Reasonable scheduling requests from teams must be honored.
- Each teamโs TC and IC should not be too far apart (not more than 3 hours) โ as [most] TMโs are human and there is a limit to how long one can maintain focus.
- TC room and IC room start and end times should be staggered inย timeย so as to keepย theย load uponย theย tournament director andย theย score room manageable.
- We try toย scheduleย younger teams to perform later inย theย day, to easeย theย burden uponย theย adultsย who supervise them.
- Teams which drew a very early performanceย timeย atย theย Regional Tournament should not also be given a very early performanceย timeย atย theย Affiliate Tournament (unless they want it).
- It is poor form toย scheduleย multipleย teams fromย theย sameย school to performย atย theย sameย time.
- Some teams makeย unreasonableย scheduleย requests (likeย asking to start โinย theย late morningโ but finish by 1:30pm). It it nice to honor these when possible.
How We Usually Build the Tournament Schedule
We debated for a while whether to publish our actual process for scheduling Tournaments, but decided in the end that we should, in the name of transparency, to show how rigorous the process is, and to help teams understand why, in some cases, we might not be able to honor all of their requests, or why they might end up with less than preferable scheduling.
So, suppose you are the Tournament Director, and you need to schedule the Tournament. Hereย are the steps that you would usually take to schedule the Tournament:
Note:
- This set of instructions is intended for Tournament Directors tasked with scheduling a Tournament.
- This is not a set of instructions for Team Managers.
- Rather, it is our guide for Tournament Directors, made public in the name of transparency, in the hope that teams will better understand the scheduling process.
Try to balance all of the above Tournament date constraints to figure out a date that will work. This is usually an exercise in working backwards from the date of Global Finals taking into consideration the dates on which the venues are available.
- What spaces do we have to work with?
- Are there enough rooms for Team Challenges, Instant Challenge, Awards Ceremony, Merchandising, Appraiser Break Areas, Score Room, Tournament Office, etc.?
- What are the time constraints? How early will the building open? How late can it stay open?
- How much does the space cost per hour?
- When can we access the building to set up on the day before the Tournament?
- How will appraisers be fed?
- Assume that all of the eligible teams will come to tournament, even if they haven’t paid yet, or they told you they won’t come to tournament. We don’t want to have to schedule them at the last minute when they tell us that they have changed their minds and they are coming after all.
- Try to force every team to tell us what Challenge they are doing, and what Level they are in, ASAP.
- Touch base with team managers in late January to verify that our record of their Challenge / Level is correct, and that there aren’t any special requests that they didn’t include in their online tournament enrollment.
- Don’t forget to mark teams that are very unlikely to actually show up at the Tournament as NON_COMP in the scoring program
- Make sure that the Challenge Master knows about any teams that will not actually be presenting a solution.
- Now is the time to figure out if you will need to split a Challenge into separate performance rooms by Level. There should not be more than 20 performances in a Room.
We don’t go into this in detail here, but suffice to say that for a successful tournament, we must have:
- A Challenge Master for each Challenge
- A Head Appraiser for each Room of each Challenge
- Enough Appraisers for each Room of each Challenge
- Enough other full day Volunteers to ensure the smooth operation of the Tournament (Registration Captain, Merchandise Captain, etc.)
- Enough 60 to 90 minute Volunteers to fill other smaller roles (Door Guard / Usher, Merchandise Clerk, Registration Receptionist
All told, we find that our tournaments usually require about 150 Appraisers and about 100 other Volunteers.
These include, but are not limited to:
- Team Members that are on multiple teams
- Team Managers that are shared by multiple teams
- Unusual circumstances (e.g. 11th grade team member with SATs on same day)
- Special scheduling requests
- Teams with mobility issues (may inform challenge room selection)
- Teams traveling from far away (try to schedule them mid-day)
- Teams with parents or team managers who for various reasons should have a shorter day [schedule them later in the day].
- Teams that you know aren’t coming (see above)
- The simplest tool is your dining room table and paper:
- Use blue painters tape to create โroomsโ
- Print two strips of paper for each team, one for TC and one for IC
- Scheduleย by placing the strips of paper into the tape โroomsโ on your table
- In the Eastern Region we do this using aย super fancy spreadsheetย that sucks in data fromย our registration system, calculates time between TC and IC, detects overlaps and time clashes, etc. Itโs totally over-engineered, itโs tough to understand (even for its author), itโs slow, and in some ways itโs broken and doing things that are intuitive break it.ย We donโt really recommendย that others use it. Butย you are welcome to peruse and ponder the sheer monstrosity of the thing.
First Guess
- Assume 20 minutes per performance
- If there are lots of teams, some Challenges might be compressible to 18 minutes per performance
- Do your key appraisers have any time constraints?
- Are you sharing any key appraisers across Challenges?
- Should any of the challenges be split by level? (>20 teams)
- Earliest / latest team time constraints for this TC โ informs whether an entire challenge (or challenge / level, if you have split) should move earlier or later in the day.
Sort the Central Challenges into Rooms
- See what rooms you have available
- What are the requirements of the Challenge?
- See how many teams you have in each challenge (or challenge / level, if you split)
- See which challenges can co-habit in the same room
Order the levels within each Challenge / Room
- Sort the teams by level
- Figure out how much time you need for each level
- Appraisers prefer to see all of one level, then all of the next, etc.)
- Order the levels:
- Honor Earliest / latests team time constraints for this level โ informs whether the entire level should move earlier or later in the day.
- We prefer to have secondary level early in the day, middle level at mid-day, elementary level later in the day. Thatโs because high school students want to hang out at the tournament with their friends, while elementary students (and their parents) tire easily, have short attention spans, and get irritated more easily.
Think about breaks
- Allow a 20 minute break after every 4-6 teams
- Allow a 60 minute lunch break, if possible
- Between levels is a convenient (but not mandatory) time toย scheduleย breaks
- Try to stagger the breaks! If all of the rooms go on break at the same time, people will be bored, and the cafeteria will be overloadedโฆ
Within each level
- Move teams around so as to honor their constraints.
- Hopefully the constraints within each challenge / level are compatible with one another!
- Avoid scheduling multiple teams from the same school back-to-back.
- If possible, avoid overlaps where teams from the same school or district are performing simultaneously (even if in different Challenges).
- Scheduleย your known โno showโ teams immediately before breaks so as to extend the break, or at the beginning or end of day. Donโtย scheduleย them as the first team after a break, or else spectators will be irritated.
The key difference about IC is that it is organized primarily by Level, and then by Challenge (opposite of TC).
Important IC Rules
- All teams in the same Level / TC must solve the same IC.
- You can use different ICs for different levels within one TC
- If a team member is on multiple teams, solving multiple TCs, each of their teams must be assigned to different ICs!
- A TM managing multiple teams cannot be in the IC room if their (different) teams are both solving the same IC.
- Try to avoid scheduling teams from the same organization back-to-back in the same IC.
- There is no DIalogue for IC, and there are no scores to be returned. So itโs OK if IC starts later in the day, and ends later in the day.
- But donโt make it too much later โ or else you will have bored people hanging around with nothing to do!
How many teams per room?
Figure out how many teams you have at each level (RS, Elementary, Middle, Secondary)
- Rising Stars teams need their own room / IC
- Elementary and Middle can use the same IC if necessary
- Middle and Secondary can use the same IC if necessary
- Note there are ICs for RS, Entry, Advanced and Entry / Advanced. Some ICs have separate Entry and Advanced versions.
- Consult with your IC CM on how many rooms you need / want.
Sort the teams into IC rooms
From the process above for the Central Challenge, you should have blocks of teams that are organized by challenge and level, separated (often) by breaks:
- Sort the blocks into IC rooms:
- Pay attention to team constraints
- Same rules for breaks
- Try to keep same ordering of teams within each block (it will make the next step easier)
- Pay attention to the gap time between TC and IC!
- Best: IC start time about 100 minutes after TC start time
- OK: IC start time about 120 minutes before TC start time
- Allow more time before TC for Engineering (Drop Zone) teams (because structure check-in is 60 minutes before TC performance time).
- Try to avoid gap time longer than 180 minutes. Teams get restless and lose focus.
OK! Now that you have done all of the above, go back and check for the following:
- Are there any team members who must be in multiple places at the same time (because they are on multiple teams)?
- Are there any TMs managing multiple teams who have beenย scheduledย to be in two places at once?
- Were all of the teamsโ constraints honored?
- Is there overlap of TC across teams from the same organization that could be avoided?
If there are problems:
- Can the problem be solved by shifting the entire TC or IC roomย scheduleย earlier or later?
- Try to swap team times. If you swap teamโs TC times, itโs easiest to also swap their IC teams.
- If you have to pick guidelines to violate, do it in this order (from most preferable to least preferable):
- Long gap between TC / IC
- Overlapping teams from same organization
- Adjacent teams from same organization
- Number of performances between breaks
- Bouncing between levels
- Once youโve resolved any problems, send a preliminary schedule to all of your Challenge Masters for their feedback.
- If the Challenge Masters are OK with the schedule, post it on the tournament web page as a preliminary schedule.
- Announce it to Team Managers as a preliminary schedule
- Once the schedule is posted teams WILL make last minute requests forย scheduleย changes! Handle them just like in the โproblemsโ section above โ by swapping teams, etc.
- About 3 weeks before tournament publish a finalย schedule.
- If anyone comes forward after that with a requested change, tell them to handle it themselves by finding a team with whom they can swap times (TC and IC). Itโs up to them to organize swaps, not up to the Tournament Director!
- All time swaps must be approved by both of the teams involved and by the Tournament Director.
If you've done all of the above well, then now is the time to celebrate:
- TC and IC rooms that run frictionlessly and on time like well oiled machines
- Teams that have just the right amount of time to perform, and to see other teams perform
- A Closing Celebration and Awards Ceremony that starts on time
- A great Tournament experience for all who attend